~ Werewolf ~

 ~ Werewolf Rock, Paper Scissors ~

 Jokes that will have you Howling

What's a Werewolf? Don't worry about that, and comb your face.

Why was the Werewolf arrested in the Butcher's Shop? He was chop-lifting.

What did the Werewolf write on his Christmas cards? Best vicious for the season!

Why do Werewolves do well at school? Because every time they're asked a question, 

they come up with a snappy answer. What does it mean if there is a Werewolf 

in your fridge in the morning? You had some party last night!

Did you hear about the comedian who 

entertained at a Werewolves' Party? He had them howling with laughter.

Why are Werewolves good writers? Because they always have a tail to tell!

Why did the Werewolf let the Yuppie go? He was avoiding rich food.

Why are Werewolves great vacationers? Because they're already packed!

Why are Werewolves better than Vampires? Werewolves love Steaks!

What does a Werewolf like to eat with his pizza? A slice of delivery boy.


What do you call a dentist who cleans a Werewolf's teeth?

CRAZY!



What do you call a half Werewolf / half Yetti?

Frost Bite!


How is a werewolf like a computer? They both have Mega-Bites!



Werewolf Cupcakes


Supplies needed:
12 chocolate cupcakes
marshmallows
red fruit leather
chocolate frosting
M&Ms (green, yellow, green, red and purple are great for the scary eyes)
black jelly beans
vanilla frosting

Delicious chocolate cupcakes are always a good start.

Cut two triangular-shaped wedges off of each marshmallow…

 ...until you have 12 little pairs of ears.  

(Don’t worry if they don’t look perfectly neat, they will be covered with frosting.)

Cut a large wedge out of the center of 12 more marshmallows to create the mouth shape.

Cut small lengths of red fruit leather and press them over the “mouth” area.  

They will stick easily to the gummy inside of the marshmallow.

Using clean kitchen scissors, trim the fruit leather to fit the mouth shape of the marshmallow.

Pipe a few blobs of chocolate frosting onto each cupcake and attach the ears and mouth.

 Using a pastry bag fitted with a “V” tip filled with chocolate frosting…

 ...cover the ears, and pipe a circle of “fur” around the outside edge of the cupcake.

 Continue piping fur from the outside edge in towards the center, 

and up the snout until completely covered.

Finish up by placing M&Ms on top for the eyes and a black jelly bean for the nose.  

Using a pastry bag fitted with a small round tip and filled with vanilla frosting, pipe teeth around the edges of the mouth.  

Grrrr!!!

How to get Totems:

Inactive players / Totems

What is a totem?

A totem is a remnant of the defeated account and bears his name.

E.g. "Tooth/heart/hair strain of PlayerXYZ".
If you attack players who are inactive for 100 days or more a fight takes place.  Whether or not the inactive account is deleted afterward is calculated by a percentile chance.

To illustrate:


100 days inactivity = 0% chance for deletion
120 days inactivity = 20% chance for deletion
150 days inactivity = 50% chance for deletion
190 days inactivity = 90% chance for deletion
200 days inactivity = 100% chance for deletion
230 days inactivity = 130% chance for deletion => account will definitely be deleted if you win


If the attacker wins and the chance for deletion was high enough for the account to be deleted from server the winner gets a totem.

Except: If it's a premium account. Then it won't be deleted.

Blocked accounts are not affected. So accounts that are inactive for more then 100 days and blocked can not be deleted by an attack.

The totem appears in the overview below the other inventory slots.

The amount of totems you can have depends on the maximum upgrade level of your hiedeout, so you can carry 11 totems. When all totem slots are full and you win more fights against inactive players they will be
deleted but you won't get another totem.

Because just having a totem that bears the name of the inactive player would be a bit boring the totems improve your skills.

Two randomly chosen skills will be improved by 5% - 10% of the skill level of the defeated player. If for example the defeated player had strength on level 60 you can look forward to a strength bonus from strength +3 to +6.

Which skill is chosen for a totem is totally random. 

When the skill level of the defeated player is so small that 5% - 10% would result in a number smaller than 1 then the totem will have only 1 skill bonus or - worst case - no bonus at all.

Your domicile must be upgraded to level 1 before you can start collecting totems. You can carry one totem for every level of your domicile, up to a maximum of 11. You cannot pick up a totem unless you have room for it. You can only activate one totem at a time, no matter how many you are carrying. Other people can see all the totems you are carrying but they cannot see which one you have activated. If you need to get rid of a totem, you can sell it to the merchant.

Improving Your Character and Victories:

Build your stats and don't worry so much on equipment. Good equipment isn't worth the gold you spend if you don't have the "skills" to back it up.

FORCE: THIS MAKES YOU STRONGER/HIT HARDER 
DEFENSE: THIS HELPS YOU FEND OFF YOUR OPPONENTS ATTACKS 
DEXTERITY: THIS WILL MAKE YOU HIT YOUR OPPONENT MORE OFTEN 
ENDURANCE: THIS WILL RESTORE YOUR HEALTH POINTS FASTER AFTER AN ATTACK.
CHARISMA: THIS HELPS YOU GET MORE OPPONETS ON A RANDOM SEARCH RATHER THAN HAVING TO REPEATEDLY HIT THE SEARCH BUTTON AND ALSO THE HIGHER THIS STAT IS, THE LESS LIKELY CHANCE OF THE ENEMY GETTING A DOUBLE OR EVEN A TRIPLE HIT OFF YOU DURING BATTLE.

WARS: YOUR CHARACTER LEVEL PLUS ENDURANCE IS YOUR ESSENCE. THE HIGHER YOUR ESSENCE, THE MORE POWERFUL YOU WILL BE IN CLAN WARS.

In order to be a well-rounded player,  your stat COSTS (not the stat number, the costs) have to be within 15% of each other to be considered balanced. Outside of that, your character will begin to experience negative impacts with everything.  Try to balance them out a little - It'll help a lot!

For instance:

Force: Base = 64, Bonuses = 97.8, Total = 161.8 (Level 162 costs 512,081 Gold)
Defense: Base = 114, Bonuses = 82.4, Total = 196.4 (Level 197 costs 510,802 Gold)
Dexterity: Base = 288, Bonuses = 15, Total = 303 (Level 304 costs 513,581 Gold)
Endurance: Base = 297, Bonuses = 6, Total = 303 (Level 304 costs 513,581 Gold)
Charisma: Base = 191, Bonuses = 5, Total = 196 (Level 197 costs 510,802 Gold)

That would be a well-rounded character under the current game engine structure which uses the bonuses in the roundedness factor as well as base stats.  I can't stress it enough - STATS, STATS, STATS!  

Having very high Dexterity has helped all of the best wolves in the game to win, because it give you a higher hit chance. Armor, weapons, and everything else should always come second to stats!

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